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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableKeyCounter.cs
Bartłomiej Dach 087dd759be
Adjust layout to ballpark-match stable
I dunno what the wiki is claiming with the "24px" figure or why
but I'm not playing conversion games either. Dimensions ballparked
via screenshots captured at x768 resolution.

Also removes a weird homebrew method to keep the text upright.
There is one canonical way to do this, namely
`UprightAspectMaintainingContainer`. And the other key counters
were already using it.
2024-07-24 14:52:56 +02:00

43 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinnableKeyCounter : SkinnableHUDComponentTestScene
{
[Cached]
private readonly InputCountController controller = new InputCountController();
public override void SetUpSteps()
{
AddStep("create dependencies", () =>
{
Add(controller);
controller.Add(new KeyCounterKeyboardTrigger(Key.Z));
controller.Add(new KeyCounterKeyboardTrigger(Key.X));
controller.Add(new KeyCounterKeyboardTrigger(Key.C));
controller.Add(new KeyCounterKeyboardTrigger(Key.V));
foreach (var trigger in controller.Triggers)
Add(trigger);
});
base.SetUpSteps();
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
protected override Drawable CreateDefaultImplementation() => new ArgonKeyCounterDisplay();
protected override Drawable CreateLegacyImplementation() => new LegacyKeyCounterDisplay();
}
}