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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class DrawableTestStrongHit : DrawableHit
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{
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private readonly HitResult type;
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private readonly bool hitBoth;
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public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
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: base(new Hit
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{
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IsStrong = true,
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StartTime = startTime,
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})
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{
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// in order to create nested strong hit
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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this.type = type;
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this.hitBoth = hitBoth;
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}
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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Result.Type = type;
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var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
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nestedStrongHit.Result.Type = hitBoth ? type : HitResult.Miss;
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}
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public override bool OnPressed(TaikoAction action) => false;
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}
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}
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