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bfe332909c
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation. |
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Beatmaps | ||
Difficulty | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponent.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |