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6287ba321d
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset. - OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu.Scoring
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
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{
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public OsuScoreProcessor()
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{
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}
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public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void Reset()
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{
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base.Reset();
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Health.Value = 1;
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Accuracy.Value = 1;
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}
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protected override void OnNewJudgement(OsuJudgement judgement)
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{
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if (judgement != null)
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{
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switch (judgement.Result)
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{
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case HitResult.Hit:
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Combo.Value++;
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Health.Value += 0.1f;
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break;
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case HitResult.Miss:
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Combo.Value = 0;
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Health.Value -= 0.2f;
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break;
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}
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}
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int score = 0;
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int maxScore = 0;
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foreach (var j in Judgements)
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{
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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}
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TotalScore.Value = score;
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Accuracy.Value = (double)score / maxScore;
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}
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}
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}
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