mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 23:47:24 +08:00
17abe90c27
Similar components are in osu.Game.Screens.Play.HUD while this is not
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
|
|
{
|
|
public Bindable<double> Current { get; } = new BindableDouble(1)
|
|
{
|
|
MinValue = 0,
|
|
MaxValue = 1
|
|
};
|
|
|
|
public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
|
|
|
|
private HealthProcessor processor;
|
|
|
|
public void BindHealthProcessor(HealthProcessor processor)
|
|
{
|
|
if (this.processor != null)
|
|
throw new InvalidOperationException("Can't bind to a processor more than once");
|
|
|
|
this.processor = processor;
|
|
|
|
Current.BindTo(processor.Health);
|
|
}
|
|
|
|
public SkinnableHealthDisplay()
|
|
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
|
|
{
|
|
CentreComponent = false;
|
|
}
|
|
|
|
private IHealthDisplay skinnedCounter;
|
|
|
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
base.SkinChanged(skin, allowFallback);
|
|
|
|
skinnedCounter = Drawable as IHealthDisplay;
|
|
skinnedCounter?.Current.BindTo(Current);
|
|
}
|
|
}
|
|
}
|