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osu-lazer/osu.Game/Screens/Edit/EditorRoundedScreenSettings.cs
2023-06-24 01:00:03 +09:00

48 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
{
public abstract partial class EditorRoundedScreenSettings : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background6,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
Children = CreateSections()
},
}
};
}
protected abstract IReadOnlyList<Drawable> CreateSections();
}
}