mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 05:17:25 +08:00
165 lines
7.5 KiB
C#
165 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using JetBrains.Annotations;
|
|
using osu.Game.Rulesets.Timing;
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|
{
|
|
public class SequentialScrollAlgorithm : IScrollAlgorithm
|
|
{
|
|
private static readonly IComparer<PositionMapping> by_position_comparer = Comparer<PositionMapping>.Create((c1, c2) => c1.Position.CompareTo(c2.Position));
|
|
|
|
private readonly IReadOnlyList<MultiplierControlPoint> controlPoints;
|
|
|
|
/// <summary>
|
|
/// Stores a mapping of time -> position for each control point.
|
|
/// </summary>
|
|
private readonly List<PositionMapping> positionMappings = new List<PositionMapping>();
|
|
|
|
public SequentialScrollAlgorithm(IReadOnlyList<MultiplierControlPoint> controlPoints)
|
|
{
|
|
this.controlPoints = controlPoints;
|
|
}
|
|
|
|
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
|
|
{
|
|
return TimeAt(-(scrollLength + offset), originTime, timeRange, scrollLength);
|
|
}
|
|
|
|
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
|
|
{
|
|
double objectLength = relativePositionAt(endTime, timeRange) - relativePositionAt(startTime, timeRange);
|
|
return (float)(objectLength * scrollLength);
|
|
}
|
|
|
|
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
|
{
|
|
double timelineLength = relativePositionAt(time, timeRange) - relativePositionAt(currentTime, timeRange);
|
|
return (float)(timelineLength * scrollLength);
|
|
}
|
|
|
|
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
|
{
|
|
if (controlPoints.Count == 0)
|
|
return position * timeRange;
|
|
|
|
// Find the position at the current time, and the given length.
|
|
double relativePosition = relativePositionAt(currentTime, timeRange) + position / scrollLength;
|
|
|
|
var positionMapping = findControlPointMapping(timeRange, new PositionMapping(0, null, relativePosition), by_position_comparer);
|
|
|
|
// Begin at the control point's time and add the remaining time to reach the given position.
|
|
return positionMapping.Time + (relativePosition - positionMapping.Position) * timeRange / positionMapping.ControlPoint.Multiplier;
|
|
}
|
|
|
|
public void Reset() => positionMappings.Clear();
|
|
|
|
/// <summary>
|
|
/// Finds the position which corresponds to a point in time.
|
|
/// This is a non-linear operation that depends on all the control points up to and including the one active at the time value.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the position at.</param>
|
|
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
|
|
/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
|
|
private double relativePositionAt(in double time, in double timeRange)
|
|
{
|
|
if (controlPoints.Count == 0)
|
|
return time / timeRange;
|
|
|
|
var mapping = findControlPointMapping(timeRange, new PositionMapping(time));
|
|
|
|
// Begin at the control point's position and add the remaining distance to reach the given time.
|
|
return mapping.Position + (time - mapping.Time) / timeRange * mapping.ControlPoint.Multiplier;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds a <see cref="MultiplierControlPoint"/>'s <see cref="PositionMapping"/> that is relevant to a given <see cref="PositionMapping"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is used to find the last <see cref="MultiplierControlPoint"/> occuring prior to a time value, or prior to a position value (if <see cref="by_position_comparer"/> is used).
|
|
/// </remarks>
|
|
/// <param name="timeRange">The time range.</param>
|
|
/// <param name="search">The <see cref="PositionMapping"/> to find the closest <see cref="PositionMapping"/> to.</param>
|
|
/// <param name="comparer">The comparison. If null, the default comparer is used (by time).</param>
|
|
/// <returns>The <see cref="MultiplierControlPoint"/>'s <see cref="PositionMapping"/> that is relevant for <paramref name="search"/>.</returns>
|
|
private PositionMapping findControlPointMapping(in double timeRange, in PositionMapping search, IComparer<PositionMapping> comparer = null)
|
|
{
|
|
generatePositionMappings(timeRange);
|
|
|
|
int mappingIndex = positionMappings.BinarySearch(search, comparer ?? Comparer<PositionMapping>.Default);
|
|
|
|
if (mappingIndex < 0)
|
|
{
|
|
// If the search value isn't found, the _next_ control point is returned, but we actually want the _previous_ control point.
|
|
// In doing so, we must make sure to not underflow the position mapping list (i.e. always use the 0th control point for time < first_control_point_time).
|
|
mappingIndex = Math.Max(0, ~mappingIndex - 1);
|
|
|
|
Debug.Assert(mappingIndex < positionMappings.Count);
|
|
}
|
|
|
|
var mapping = positionMappings[mappingIndex];
|
|
Debug.Assert(mapping.ControlPoint != null);
|
|
|
|
return mapping;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates the mapping of <see cref="MultiplierControlPoint"/> (and their respective start times) to their relative position from 0.
|
|
/// </summary>
|
|
/// <param name="timeRange">The time range.</param>
|
|
private void generatePositionMappings(in double timeRange)
|
|
{
|
|
if (positionMappings.Count > 0)
|
|
return;
|
|
|
|
if (controlPoints.Count == 0)
|
|
return;
|
|
|
|
positionMappings.Add(new PositionMapping(controlPoints[0].StartTime, controlPoints[0]));
|
|
|
|
for (int i = 0; i < controlPoints.Count - 1; i++)
|
|
{
|
|
var current = controlPoints[i];
|
|
var next = controlPoints[i + 1];
|
|
|
|
// Figure out how much of the time range the duration represents, and adjust it by the speed multiplier
|
|
float length = (float)((next.StartTime - current.StartTime) / timeRange * current.Multiplier);
|
|
|
|
positionMappings.Add(new PositionMapping(next.StartTime, next, positionMappings[^1].Position + length));
|
|
}
|
|
}
|
|
|
|
private readonly struct PositionMapping : IComparable<PositionMapping>
|
|
{
|
|
/// <summary>
|
|
/// The time corresponding to this position.
|
|
/// </summary>
|
|
public readonly double Time;
|
|
|
|
/// <summary>
|
|
/// The <see cref="MultiplierControlPoint"/> at <see cref="Time"/>.
|
|
/// </summary>
|
|
[CanBeNull]
|
|
public readonly MultiplierControlPoint ControlPoint;
|
|
|
|
/// <summary>
|
|
/// The relative position from 0 of <see cref="ControlPoint"/>.
|
|
/// </summary>
|
|
public readonly double Position;
|
|
|
|
public PositionMapping(double time, MultiplierControlPoint controlPoint = null, double position = default)
|
|
{
|
|
Time = time;
|
|
ControlPoint = controlPoint;
|
|
Position = position;
|
|
}
|
|
|
|
public int CompareTo(PositionMapping other) => Time.CompareTo(other.Time);
|
|
}
|
|
}
|
|
}
|