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76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using OpenTK.Graphics;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkinSource
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{
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public readonly SkinInfo SkinInfo;
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public virtual SkinConfiguration Configuration { get; protected set; }
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public event Action SourceChanged;
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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public abstract Texture GetTexture(string componentName);
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public virtual Color4? GetColour(string colourName)
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{
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var namespaces = colourName.Split('/');
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switch (namespaces[0])
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{
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case "Play":
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switch (namespaces[1])
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{
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case "Combo":
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int index = int.Parse(namespaces[2]);
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return Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[index % Configuration.ComboColours.Count];
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}
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break;
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}
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return null;
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}
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protected Skin(SkinInfo skin)
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{
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SkinInfo = skin;
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}
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#region Disposal
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~Skin()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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