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77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneNowPlayingOverlay : OsuTestScene
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{
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[Cached]
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private MusicController musicController = new MusicController();
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private NowPlayingOverlay nowPlayingOverlay;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v));
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nowPlayingOverlay = new NowPlayingOverlay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Add(musicController);
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Add(nowPlayingOverlay);
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}
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[Test]
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public void TestShowHideDisable()
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{
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AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo));
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AddStep(@"show", () => nowPlayingOverlay.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddStep(@"hide", () => nowPlayingOverlay.Hide());
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}
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[Test]
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public void TestLongMetadata()
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{
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AddStep(@"set metadata within tolerance", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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Metadata =
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{
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Artist = "very very very very very very very very very very verry long artist",
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ArtistUnicode = "very very very very very very very very very very verry long artist unicode",
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Title = "very very very very very verry long title",
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TitleUnicode = "very very very very very verry long title unicode",
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}
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}));
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AddStep(@"set metadata outside bounds", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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Metadata =
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{
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Artist = "very very very very very very very very very very verrry long artist",
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ArtistUnicode = "not very long artist unicode",
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Title = "very very very very very verrry long title",
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TitleUnicode = "not very long title unicode",
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}
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}));
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AddStep(@"show", () => nowPlayingOverlay.Show());
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}
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}
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}
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