1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapAttributeText.cs
2024-10-22 14:20:10 +09:00

235 lines
9.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Models;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Skinning.Components;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneBeatmapAttributeText : OsuTestScene
{
private readonly BeatmapAttributeText text;
public TestSceneBeatmapAttributeText()
{
Child = text = new BeatmapAttributeText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
SelectedMods.SetDefault();
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
BPM = 100,
DifficultyName = "_Difficulty",
Status = BeatmapOnlineStatus.Loved,
Metadata =
{
Title = "_Title",
TitleUnicode = "_Title",
Artist = "_Artist",
ArtistUnicode = "_Artist",
Author = new RealmUser { Username = "_Creator" },
Source = "_Source",
},
Difficulty =
{
CircleSize = 1,
DrainRate = 2,
OverallDifficulty = 3,
ApproachRate = 4,
}
}
});
});
[TestCase(BeatmapAttribute.CircleSize, "Circle Size: 1.00")]
[TestCase(BeatmapAttribute.HPDrain, "HP Drain: 2.00")]
[TestCase(BeatmapAttribute.Accuracy, "Accuracy: 3.00")]
[TestCase(BeatmapAttribute.ApproachRate, "Approach Rate: 4.00")]
[TestCase(BeatmapAttribute.Title, "Title: _Title")]
[TestCase(BeatmapAttribute.Artist, "Artist: _Artist")]
[TestCase(BeatmapAttribute.Creator, "Creator: _Creator")]
[TestCase(BeatmapAttribute.DifficultyName, "Difficulty: _Difficulty")]
[TestCase(BeatmapAttribute.Source, "Source: _Source")]
[TestCase(BeatmapAttribute.RankedStatus, "Beatmap Status: Loved")]
public void TestAttributeDisplay(BeatmapAttribute attribute, string expectedText)
{
AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
AddAssert("check correct text", getText, () => Is.EqualTo(expectedText));
}
[Test]
public void TestChangeBeatmap()
{
AddStep("set title attribute", () => text.Attribute.Value = BeatmapAttribute.Title);
AddAssert("check initial title", getText, () => Is.EqualTo("Title: _Title"));
AddStep("change to beatmap with another title", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
Metadata =
{
Title = "Another"
}
}
}));
AddAssert("check new title", getText, () => Is.EqualTo("Title: Another"));
}
[Test]
public void TestWithMods()
{
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
BPM = 100,
Length = 30000,
Difficulty =
{
ApproachRate = 10,
CircleSize = 9
}
}
}));
test(BeatmapAttribute.BPM, new OsuModDoubleTime(), "BPM: 100.00", "BPM: 150.00");
test(BeatmapAttribute.Length, new OsuModDoubleTime(), "Length: 00:30", "Length: 00:20");
test(BeatmapAttribute.ApproachRate, new OsuModDoubleTime(), "Approach Rate: 10.00", "Approach Rate: 11.00");
test(BeatmapAttribute.CircleSize, new OsuModHardRock(), "Circle Size: 9.00", "Circle Size: 10.00");
void test(BeatmapAttribute attribute, Mod mod, string before, string after)
{
AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
AddAssert("check text is correct", getText, () => Is.EqualTo(before));
AddStep("add DT mod", () => SelectedMods.Value = new[] { mod });
AddAssert("check text is correct", getText, () => Is.EqualTo(after));
AddStep("clear mods", () => SelectedMods.SetDefault());
}
}
[Test]
public void TestStarRating()
{
AddStep("set test ruleset", () => Ruleset.Value = new TestRuleset().RulesetInfo);
AddStep("set star rating attribute", () => text.Attribute.Value = BeatmapAttribute.StarRating);
AddAssert("check star rating is 0", getText, () => Is.EqualTo("Star Rating: 0.00"));
// Adding mod
TestMod mod = null!;
AddStep("add mod with difficulty 1", () => SelectedMods.Value = new[] { mod = new TestMod { Difficulty = { Value = 1 } } });
AddUntilStep("check star rating is 1", getText, () => Is.EqualTo("Star Rating: 1.00"));
// Changing mod setting
AddStep("change mod difficulty to 2", () => mod.Difficulty.Value = 2);
AddUntilStep("check star rating is 2", getText, () => Is.EqualTo("Star Rating: 2.00"));
}
private string getText() => text.ChildrenOfType<SpriteText>().Single().Text.ToString();
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new[]
{
new TestMod()
};
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
=> new OsuRuleset().CreateBeatmapConverter(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
=> new TestDifficultyCalculator(new TestRuleset().RulesetInfo, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator()
=> new TestPerformanceCalculator(new TestRuleset());
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
=> null!;
public override string Description => string.Empty;
public override string ShortName => string.Empty;
}
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
=> new DifficultyAttributes(mods, mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0);
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
=> Array.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
=> Array.Empty<Skill>();
}
private class TestPerformanceCalculator : PerformanceCalculator
{
public TestPerformanceCalculator(Ruleset ruleset)
: base(ruleset)
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
=> new PerformanceAttributes { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
}
private class TestMod : Mod
{
[SettingSource("difficulty")]
public BindableDouble Difficulty { get; } = new BindableDouble(0);
[SettingSource("performance")]
public BindableDouble Performance { get; } = new BindableDouble(0);
[JsonConstructor]
public TestMod()
{
}
public override string Name => string.Empty;
public override LocalisableString Description => string.Empty;
public override double ScoreMultiplier => 1.0;
public override string Acronym => "Test";
}
}
}