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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs
2017-03-14 18:38:06 +08:00

60 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private OsuScreen player;
private ModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = 50 }
});
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1);
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
{
player = null;
base.OnResuming(last);
}
protected override void OnSelected(WorkingBeatmap beatmap)
{
if (player != null) return;
(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
})).LoadAsync(Game, l => Push(player));
}
}
}