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29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
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{
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
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float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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}
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}
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