mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
159 lines
6.2 KiB
C#
159 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="DrainingHealthProcessor"/> that matches legacy drain rate calculations as best as possible.
|
|
/// </summary>
|
|
public abstract partial class LegacyDrainingHealthProcessor : DrainingHealthProcessor
|
|
{
|
|
public Action<string>? OnIterationFail;
|
|
public Action<string>? OnIterationSuccess;
|
|
|
|
protected double HpMultiplierNormal { get; private set; }
|
|
|
|
private double lowestHpEver;
|
|
private double lowestHpEnd;
|
|
private double hpRecoveryAvailable;
|
|
|
|
protected LegacyDrainingHealthProcessor(double drainStartTime)
|
|
: base(drainStartTime)
|
|
{
|
|
}
|
|
|
|
public override void ApplyBeatmap(IBeatmap beatmap)
|
|
{
|
|
lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3);
|
|
lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4);
|
|
hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0);
|
|
|
|
base.ApplyBeatmap(beatmap);
|
|
}
|
|
|
|
protected override void Reset(bool storeResults)
|
|
{
|
|
HpMultiplierNormal = 1;
|
|
base.Reset(storeResults);
|
|
}
|
|
|
|
protected override double ComputeDrainRate()
|
|
{
|
|
double testDrop = 0.00025;
|
|
double currentHp;
|
|
double currentHpUncapped;
|
|
|
|
while (true)
|
|
{
|
|
currentHp = 1;
|
|
currentHpUncapped = 1;
|
|
|
|
double lowestHp = currentHp;
|
|
double lastTime = DrainStartTime;
|
|
int currentBreak = 0;
|
|
bool fail = false;
|
|
int topLevelObjectCount = 0;
|
|
|
|
foreach (var h in EnumerateTopLevelHitObjects())
|
|
{
|
|
topLevelObjectCount++;
|
|
|
|
while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime)
|
|
{
|
|
// If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects.
|
|
// This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered,
|
|
// but this shouldn't have a noticeable impact in practice.
|
|
lastTime = h.StartTime;
|
|
currentBreak++;
|
|
}
|
|
|
|
reduceHp(testDrop * (h.StartTime - lastTime));
|
|
|
|
lastTime = h.GetEndTime();
|
|
|
|
if (currentHp < lowestHp)
|
|
lowestHp = currentHp;
|
|
|
|
if (currentHp <= lowestHpEver)
|
|
{
|
|
fail = true;
|
|
testDrop *= 0.96;
|
|
OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})");
|
|
break;
|
|
}
|
|
|
|
double hpReduction = testDrop * (h.GetEndTime() - h.StartTime);
|
|
double hpOverkill = Math.Max(0, hpReduction - currentHp);
|
|
reduceHp(hpReduction);
|
|
|
|
foreach (var nested in EnumerateNestedHitObjects(h))
|
|
increaseHp(nested);
|
|
|
|
// Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners
|
|
// will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version.
|
|
if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver)
|
|
{
|
|
fail = true;
|
|
testDrop *= 0.96;
|
|
OnIterationFail?.Invoke($"FAILED drop {testDrop}: overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})");
|
|
break;
|
|
}
|
|
|
|
increaseHp(h);
|
|
}
|
|
|
|
if (!fail && currentHp < lowestHpEnd)
|
|
{
|
|
fail = true;
|
|
testDrop *= 0.94;
|
|
HpMultiplierNormal *= 1.01;
|
|
OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})");
|
|
}
|
|
|
|
double recovery = (currentHpUncapped - 1) / Math.Max(1, topLevelObjectCount);
|
|
|
|
if (!fail && recovery < hpRecoveryAvailable)
|
|
{
|
|
fail = true;
|
|
testDrop *= 0.96;
|
|
HpMultiplierNormal *= 1.01;
|
|
OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})");
|
|
}
|
|
|
|
if (!fail)
|
|
{
|
|
OnIterationSuccess?.Invoke($"PASSED drop {testDrop}");
|
|
return testDrop;
|
|
}
|
|
}
|
|
|
|
void reduceHp(double amount)
|
|
{
|
|
currentHpUncapped = Math.Max(0, currentHpUncapped - amount);
|
|
currentHp = Math.Max(0, currentHp - amount);
|
|
}
|
|
|
|
void increaseHp(HitObject hitObject)
|
|
{
|
|
double amount = GetHealthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult);
|
|
currentHpUncapped += amount;
|
|
currentHp = Math.Max(0, Math.Min(1, currentHp + amount));
|
|
}
|
|
}
|
|
|
|
protected sealed override double GetHealthIncreaseFor(JudgementResult result) => GetHealthIncreaseFor(result.HitObject, result.Type);
|
|
|
|
protected abstract IEnumerable<HitObject> EnumerateTopLevelHitObjects();
|
|
|
|
protected abstract IEnumerable<HitObject> EnumerateNestedHitObjects(HitObject hitObject);
|
|
|
|
protected abstract double GetHealthIncreaseFor(HitObject hitObject, HitResult result);
|
|
}
|
|
}
|