mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 02:37:25 +08:00
377 lines
14 KiB
C#
377 lines
14 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Graphics;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Input;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Threading;
|
|
|
|
namespace osu.Game.Screens.Menu
|
|
{
|
|
public class ButtonSystem : Container, IStateful<MenuState>
|
|
{
|
|
public event Action<MenuState> StateChanged;
|
|
|
|
private readonly BindableBool showOverlays = new BindableBool();
|
|
|
|
public Action OnEdit;
|
|
public Action OnExit;
|
|
public Action OnDirect;
|
|
public Action OnSolo;
|
|
public Action OnSettings;
|
|
public Action OnMulti;
|
|
public Action OnChart;
|
|
public Action OnTest;
|
|
|
|
private readonly FlowContainerWithOrigin buttonFlow;
|
|
|
|
//todo: make these non-internal somehow.
|
|
public const float BUTTON_AREA_HEIGHT = 100;
|
|
|
|
public const float BUTTON_WIDTH = 140f;
|
|
public const float WEDGE_WIDTH = 20;
|
|
|
|
private OsuLogo logo;
|
|
|
|
public void SetOsuLogo(OsuLogo logo)
|
|
{
|
|
this.logo = logo;
|
|
|
|
if (this.logo != null)
|
|
{
|
|
this.logo.Action = onOsuLogo;
|
|
|
|
// osuLogo.SizeForFlow relies on loading to be complete.
|
|
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
|
|
|
|
updateLogoState();
|
|
}
|
|
}
|
|
|
|
private readonly Drawable iconFacade;
|
|
private readonly Container buttonArea;
|
|
private readonly Box buttonAreaBackground;
|
|
|
|
private readonly Button backButton;
|
|
private readonly Button settingsButton;
|
|
|
|
private readonly List<Button> buttonsTopLevel = new List<Button>();
|
|
private readonly List<Button> buttonsPlay = new List<Button>();
|
|
|
|
private SampleChannel sampleBack;
|
|
|
|
public ButtonSystem()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
buttonArea = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.X,
|
|
Size = new Vector2(1, BUTTON_AREA_HEIGHT),
|
|
Alpha = 0,
|
|
Children = new Drawable[]
|
|
{
|
|
buttonAreaBackground = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(2, 1),
|
|
Colour = OsuColour.Gray(50),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
buttonFlow = new FlowContainerWithOrigin
|
|
{
|
|
Direction = FillDirection.Horizontal,
|
|
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
|
Anchor = Anchor.Centre,
|
|
AutoSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
|
|
backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
|
|
iconFacade = new Container //need a container to make the osu! icon flow properly.
|
|
{
|
|
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
|
|
}
|
|
},
|
|
CentreTarget = iconFacade
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
|
|
buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
|
|
buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
|
|
|
|
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
|
|
buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
|
|
buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
|
|
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
|
|
|
buttonFlow.AddRange(buttonsPlay);
|
|
buttonFlow.AddRange(buttonsTopLevel);
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(AudioManager audio, OsuGame game)
|
|
{
|
|
if (game != null) showOverlays.BindTo(game.ShowOverlays);
|
|
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
|
}
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
if (args.Repeat) return false;
|
|
|
|
switch (args.Key)
|
|
{
|
|
case Key.Space:
|
|
logo?.TriggerOnClick(state);
|
|
return true;
|
|
case Key.Escape:
|
|
switch (State)
|
|
{
|
|
case MenuState.TopLevel:
|
|
State = MenuState.Initial;
|
|
return true;
|
|
case MenuState.Play:
|
|
backButton.TriggerOnClick();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void onPlay()
|
|
{
|
|
State = MenuState.Play;
|
|
}
|
|
|
|
private void onExit()
|
|
{
|
|
OnExit?.Invoke();
|
|
}
|
|
|
|
private void onBack()
|
|
{
|
|
sampleBack?.Play();
|
|
State = MenuState.TopLevel;
|
|
}
|
|
|
|
private bool onOsuLogo()
|
|
{
|
|
switch (state)
|
|
{
|
|
default:
|
|
return true;
|
|
case MenuState.Initial:
|
|
State = MenuState.TopLevel;
|
|
return true;
|
|
case MenuState.TopLevel:
|
|
buttonsTopLevel.First().TriggerOnClick();
|
|
return false;
|
|
case MenuState.Play:
|
|
buttonsPlay.First().TriggerOnClick();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private MenuState state;
|
|
|
|
public override bool HandleKeyboardInput => state != MenuState.Exit;
|
|
public override bool HandleMouseInput => state != MenuState.Exit;
|
|
|
|
public MenuState State
|
|
{
|
|
get { return state; }
|
|
|
|
set
|
|
{
|
|
if (state == value) return;
|
|
|
|
MenuState lastState = state;
|
|
state = value;
|
|
|
|
//todo: figure a more elegant way of doing this.
|
|
buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
|
|
buttonsPlay.ForEach(b => b.ContractStyle = 0);
|
|
backButton.ContractStyle = 0;
|
|
settingsButton.ContractStyle = 0;
|
|
|
|
if (state == MenuState.TopLevel)
|
|
buttonArea.FinishTransforms(true);
|
|
|
|
updateLogoState(lastState);
|
|
|
|
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
|
|
{
|
|
switch (state)
|
|
{
|
|
case MenuState.Exit:
|
|
case MenuState.Initial:
|
|
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
|
buttonArea.FadeOut(300);
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
if (state != MenuState.Exit && lastState == MenuState.TopLevel)
|
|
sampleBack?.Play();
|
|
break;
|
|
case MenuState.TopLevel:
|
|
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
|
|
|
buttonArea.FadeIn(300);
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Expanded;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
break;
|
|
case MenuState.Play:
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Exploded;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Expanded;
|
|
break;
|
|
case MenuState.EnteringMode:
|
|
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
|
|
|
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
|
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
|
backButton.ContractStyle = 1;
|
|
settingsButton.ContractStyle = 1;
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
break;
|
|
}
|
|
|
|
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
|
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
|
|
}
|
|
|
|
StateChanged?.Invoke(State);
|
|
}
|
|
}
|
|
|
|
private ScheduledDelegate logoDelayedAction;
|
|
|
|
private void updateLogoState(MenuState lastState = MenuState.Initial)
|
|
{
|
|
if (logo == null) return;
|
|
|
|
logoDelayedAction?.Cancel();
|
|
|
|
switch (state)
|
|
{
|
|
case MenuState.Exit:
|
|
case MenuState.Initial:
|
|
logoTracking = false;
|
|
|
|
logoDelayedAction = Scheduler.AddDelayed(() =>
|
|
{
|
|
showOverlays.Value = false;
|
|
|
|
logo.ClearTransforms(targetMember: nameof(Position));
|
|
logo.RelativePositionAxes = Axes.Both;
|
|
|
|
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
|
logo.ScaleTo(1, 800, Easing.OutExpo);
|
|
}, 150);
|
|
|
|
break;
|
|
case MenuState.TopLevel:
|
|
case MenuState.Play:
|
|
logo.ClearTransforms(targetMember: nameof(Position));
|
|
logo.RelativePositionAxes = Axes.None;
|
|
|
|
switch (lastState)
|
|
{
|
|
case MenuState.TopLevel: // coming from toplevel to play
|
|
case MenuState.Initial:
|
|
logoTracking = false;
|
|
logo.ScaleTo(0.5f, 200, Easing.In);
|
|
|
|
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
|
|
|
|
logoDelayedAction = Scheduler.AddDelayed(() =>
|
|
{
|
|
logoTracking = true;
|
|
|
|
logo.Impact();
|
|
showOverlays.Value = true;
|
|
}, 200);
|
|
break;
|
|
default:
|
|
logoTracking = true;
|
|
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
|
|
break;
|
|
}
|
|
break;
|
|
case MenuState.EnteringMode:
|
|
logoTracking = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
|
|
|
|
private bool logoTracking;
|
|
|
|
protected override void Update()
|
|
{
|
|
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
|
|
// State = MenuState.Initial;
|
|
|
|
base.Update();
|
|
|
|
if (logo != null)
|
|
{
|
|
if (logoTracking)
|
|
logo.Position = logoTrackingPosition;
|
|
|
|
iconFacade.Width = logo.SizeForFlow * 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum MenuState
|
|
{
|
|
Initial,
|
|
TopLevel,
|
|
Play,
|
|
EnteringMode,
|
|
Exit,
|
|
}
|
|
}
|