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78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseOsuScreenStack : OsuTestCase
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{
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private NoParallaxTestScreen baseScreen;
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private TestScreen newScreen;
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private TestOsuScreenStack stack;
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[SetUpSteps]
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public void Setup()
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{
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AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
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AddStep("Push new base screen", () => stack.Push(baseScreen = new NoParallaxTestScreen("THIS IS SCREEN 1. THIS SCREEN SHOULD HAVE NO PARALLAX.")));
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AddUntilStep("Wait for Screen 1 to be current", () => baseScreen.IsLoaded);
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}
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[Test]
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public void ParallaxAssignmentTest()
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{
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AddStep("Push new screen to base screen", () => baseScreen.Push(newScreen = new TestScreen("THIS IS SCREEN 2. THIS SCREEN SHOULD HAVE PARALLAX.")));
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AddUntilStep("Wait for Screen 2 to be current", () => newScreen.IsLoaded);
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AddAssert("Parallax is correct", () => stack.IsParallaxSet);
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AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
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AddAssert("Parallax is correct", () => stack.IsParallaxSet);
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}
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private class TestScreen : ScreenWithBeatmapBackground
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{
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private readonly string screenText;
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public TestScreen(string screenText)
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{
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this.screenText = screenText;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SpriteText
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{
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Text = screenText,
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Colour = Color4.White
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});
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}
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}
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private class NoParallaxTestScreen : TestScreen
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{
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public NoParallaxTestScreen(string screenText)
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: base(screenText)
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{
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}
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public override float BackgroundParallaxAmount => 0.0f;
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}
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private class TestOsuScreenStack : OsuScreenStack
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{
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public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
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}
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}
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}
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