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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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/// <remarks>
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/// Note that going forward, this control point type should always be assigned directly to HitObjects.
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/// </remarks>
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public class DifficultyControlPoint : ControlPoint
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{
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public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
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{
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SliderVelocityBindable = { Disabled = true },
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};
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/// <summary>
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/// The slider velocity at this control point.
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/// </summary>
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public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
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{
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Precision = 0.01,
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Default = 1,
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MinValue = 0.1,
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MaxValue = 10
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};
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
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/// <summary>
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/// The slider velocity at this control point.
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/// </summary>
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public double SliderVelocity
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{
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get => SliderVelocityBindable.Value;
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set => SliderVelocityBindable.Value = value;
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}
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public override bool IsRedundant(ControlPoint existing)
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=> existing is DifficultyControlPoint existingDifficulty
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&& SliderVelocity == existingDifficulty.SliderVelocity;
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public override void CopyFrom(ControlPoint other)
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{
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SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
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base.CopyFrom(other);
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}
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}
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}
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