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osu-lazer/osu.Game.Modes.Mania/ManiaDifficultyCalculator.cs
Thomas Müller f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00

30 lines
936 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Mania
{
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
{
protected override PlayMode PlayMode => PlayMode.Mania;
private int columns;
public ManiaDifficultyCalculator(Beatmap beatmap, int columns = 5) : base(beatmap)
{
this.columns = columns;
}
protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
{
return 0;
}
}
}