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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
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{
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => false;
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private readonly UpdateableFlag flag;
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private const float default_size = 40f;
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[Resolved]
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private GameplayState? gameplayState { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IBindable<APIUser>? apiUser;
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public PlayerFlag()
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{
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Size = new Vector2(default_size, default_size / 1.4f);
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InternalChild = flag = new UpdateableFlag
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{
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RelativeSizeAxes = Axes.Both,
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (gameplayState != null)
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flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
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else
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{
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apiUser = api.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(u => flag.CountryCode = u.NewValue.CountryCode, true);
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}
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}
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public bool UsesFixedAnchor { get; set; }
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}
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}
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