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osu-lazer/osu.Game/Overlays/Changelog/ChangelogContent.cs
2018-07-20 22:11:51 +02:00

92 lines
2.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using System;
namespace osu.Game.Overlays.Changelog
{
public class ChangelogContent : FillFlowContainer<ChangelogContentGroup>
{
public APIChangelog CurrentBuild { get; private set; }
public Action OnBuildChanged;
private APIAccess api;
private ChangelogContentGroup changelogContentGroup;
public ChangelogContent()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Padding = new MarginPadding
{
Left = 70,
Right = 70,
};
}
private void add(APIChangelog changelogBuild)
{
Add(changelogContentGroup = new ChangelogContentGroup(changelogBuild)
{
PreviousRequested = showPrevious,
NextRequested = showNext,
});
}
public void ShowBuild(APIChangelog changelog)
{
Clear();
add(changelog);
CurrentBuild = changelog;
fetchChangelogBuild(changelog);
}
private void showBuild(APIChangelog changelog)
{
ShowBuild(changelog);
OnBuildChanged();
}
private void showNext()
{
if (CurrentBuild.Versions.Next != null)
showBuild(CurrentBuild.Versions.Next);
}
private void showPrevious()
{
if (CurrentBuild.Versions.Previous != null)
showBuild(CurrentBuild.Versions.Previous);
}
private void updateChevronTooltips()
{
changelogContentGroup.UpdateChevronTooltips(CurrentBuild.Versions.Previous?.DisplayVersion,
CurrentBuild.Versions.Next?.DisplayVersion);
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
}
private void fetchChangelogBuild(APIChangelog build)
{
var req = new GetChangelogBuildRequest(build.UpdateStream.Name, build.Version);
req.Success += res =>
{
CurrentBuild = res;
updateChevronTooltips();
};
api.Queue(req);
}
}
}