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osu-lazer/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs
2020-04-01 18:19:11 +09:00

119 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaLegacySkinTransformer : ISkin
{
private readonly ISkin source;
private Lazy<bool> isLegacySkin;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source)
{
this.source = source;
source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent);
case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value || !hasKeyTexture.Value)
return null;
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground();
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
case ManiaSkinComponents.Note:
return new LegacyNotePiece();
case ManiaSkinComponents.HoldNoteHead:
return new LegacyHoldNoteHeadPiece();
case ManiaSkinComponents.HoldNoteTail:
return new LegacyHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteBody:
return new LegacyBodyPiece();
}
break;
}
return null;
}
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
{
switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("mania-hit0", true, true);
case HitResult.Meh:
return this.GetAnimation("mania-hit50", true, true);
case HitResult.Ok:
return this.GetAnimation("mania-hit100", true, true);
case HitResult.Good:
return this.GetAnimation("mania-hit200", true, true);
case HitResult.Great:
return this.GetAnimation("mania-hit300", true, true);
case HitResult.Perfect:
return this.GetAnimation("mania-hit300g", true, true);
}
return null;
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
source.GetConfig<TLookup, TValue>(lookup);
}
}