1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:45:43 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs
2020-12-18 14:58:58 +09:00

53 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchHeader : MultiplayerTestScene
{
public TestSceneMatchHeader()
{
Child = new Header();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.Playlist.Add(new PlaylistItem
{
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Title = "Title",
Artist = "Artist",
AuthorString = "Author",
},
Version = "Version",
Ruleset = new OsuRuleset().RulesetInfo
}
},
RequiredMods =
{
new OsuModDoubleTime(),
new OsuModNoFail(),
new OsuModRelax(),
}
});
Room.Name.Value = "A very awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
});
}
}