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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
317 lines
12 KiB
C#
317 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableFruit : PalpableCatchHitObject<Fruit>
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{
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private Circle border;
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private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
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/// <summary>
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/// Because we're adding a border around the fruit, we need to scale down some.
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/// </summary>
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private const float radius_adjust = 1.1f;
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(drawable_radius);
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// todo: this should come from the skin.
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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AddRangeInternal(new[]
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{
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createPulp(HitObject.VisualRepresentation),
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border = new Circle
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Hollow = !HitObject.HyperDash,
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Type = EdgeEffectType.Glow,
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Radius = 4 * radius_adjust,
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Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
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},
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Size = new Vector2(Height),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Color4.White,
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BorderThickness = 3f * radius_adjust,
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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AlwaysPresent = true,
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Colour = AccentColour,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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}
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}
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},
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});
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if (HitObject.HyperDash)
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{
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AddInternal(new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red,
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Blending = BlendingMode.Additive,
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Alpha = 0.5f,
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Scale = new Vector2(1.333f)
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});
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}
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}
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private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
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{
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const float large_pulp_3 = 8f * radius_adjust;
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const float distance_from_centre_3 = 0.15f;
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const float large_pulp_4 = large_pulp_3 * 0.925f;
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const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
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const float small_pulp = large_pulp_3 / 2;
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Vector2 positionAt(float angle, float distance) => new Vector2(
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distance * (float)Math.Sin(angle * Math.PI / 180),
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distance * (float)Math.Cos(angle * Math.PI / 180));
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switch (representation)
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{
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default:
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return new Container();
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case FruitVisualRepresentation.Raspberry:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.34f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(0, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(90, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(180, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = AccentColour,
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Position = positionAt(270, distance_from_centre_4),
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},
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}
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};
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case FruitVisualRepresentation.Pineapple:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.3f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(45, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(135, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4),
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Position = positionAt(225, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = AccentColour,
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Position = positionAt(315, distance_from_centre_4),
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},
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}
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};
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case FruitVisualRepresentation.Pear:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.33f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(60, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(180, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = AccentColour,
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Position = positionAt(300, distance_from_centre_3),
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},
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}
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};
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case FruitVisualRepresentation.Grape:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.25f,
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(0, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_3),
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Position = positionAt(120, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = AccentColour,
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Position = positionAt(240, distance_from_centre_3),
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},
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}
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};
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case FruitVisualRepresentation.Banana:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
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Y = 0.05f,
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},
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}
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};
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}
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}
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protected override void Update()
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{
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base.Update();
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border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Color4 colourForRepresentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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}
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