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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

403 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Multi
{
[Cached]
public abstract class Multiplayer : OsuScreen
{
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
// this is required due to PlayerLoader eventually being pushed to the main stack
// while leases may be taken out by a subscreen.
public override bool DisallowExternalBeatmapRulesetChanges => true;
private readonly MultiplayerWaveContainer waves;
private readonly OsuButton createButton;
private readonly LoungeSubScreen loungeSubScreen;
private readonly ScreenStack screenStack;
private readonly IBindable<bool> isIdle = new BindableBool();
[Cached(Type = typeof(IRoomManager))]
protected RoomManager RoomManager { get; private set; }
[Cached]
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
[Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
[Resolved(CanBeNull = true)]
private MusicController music { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)]
private OsuLogo logo { get; set; }
private readonly Drawable header;
private readonly Drawable headerBackground;
protected Multiplayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
InternalChild = waves = new MultiplayerWaveContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Children = new[]
{
header = new Container
{
RelativeSizeAxes = Axes.X,
Height = 400,
Children = new[]
{
headerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Masking = true,
Children = new Drawable[]
{
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour)
},
}
}
},
screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
}
},
new Header(screenStack),
createButton = new CreateRoomButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = () => CreateRoom()
},
RoomManager = CreateRoomManager()
}
};
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
screenStack.Push(loungeSubScreen = new LoungeSubScreen());
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[BackgroundDependencyLoader(true)]
private void load(IdleTracker idleTracker)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (state.NewValue != APIState.Online)
Schedule(forcefullyExit);
});
protected override void LoadComplete()
{
base.LoadComplete();
isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true);
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(selectedRoom);
return dependencies;
}
protected abstract void UpdatePollingRate(bool isIdle);
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
if (this.IsCurrentScreen())
{
while (this.IsCurrentScreen())
this.Exit();
}
else
{
this.MakeCurrent();
Schedule(forcefullyExit);
}
}
public override void OnEntering(IScreen last)
{
this.FadeIn();
waves.Show();
beginHandlingTrack();
}
public override void OnResuming(IScreen last)
{
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
base.OnResuming(last);
beginHandlingTrack();
UpdatePollingRate(isIdle.Value);
}
public override void OnSuspending(IScreen next)
{
this.ScaleTo(1.1f, 250, Easing.InSine);
this.FadeOut(250);
endHandlingTrack();
UpdatePollingRate(isIdle.Value);
}
public override bool OnExiting(IScreen next)
{
RoomManager.PartRoom();
waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
if (screenStack.CurrentScreen != null)
loungeSubScreen.MakeCurrent();
endHandlingTrack();
base.OnExiting(next);
return false;
}
public override bool OnBackButton()
{
if ((screenStack.CurrentScreen as IMultiplayerSubScreen)?.OnBackButton() == true)
return true;
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
{
screenStack.Exit();
return true;
}
return false;
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
}
/// <summary>
/// Create a new room.
/// </summary>
/// <param name="room">An optional template to use when creating the room.</param>
public void CreateRoom(Room room = null) => loungeSubScreen.Open(room ?? new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
private void beginHandlingTrack()
{
Beatmap.BindValueChanged(updateTrack, true);
}
private void endHandlingTrack()
{
cancelLooping();
Beatmap.ValueChanged -= updateTrack;
}
private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(lastScreen, newScreen);
}
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(lastScreen, newScreen);
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
this.Exit();
}
private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
{
switch (newScreen)
{
case LoungeSubScreen _:
header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
break;
case MatchSubScreen _:
header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
break;
}
if (lastScreen is IOsuScreen lastOsuScreen)
Activity.UnbindFrom(lastOsuScreen.Activity);
if (newScreen is IOsuScreen newOsuScreen)
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
UpdatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
updateTrack();
}
protected IScreen CurrentSubScreen => screenStack.CurrentScreen;
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
{
if (screenStack.CurrentScreen is MatchSubScreen)
{
var track = Beatmap.Value?.Track;
if (track != null)
{
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Looping = true;
music?.EnsurePlayingSomething();
}
}
else
{
cancelLooping();
}
}
private void cancelLooping()
{
var track = Beatmap?.Value?.Track;
if (track != null)
{
track.Looping = false;
track.RestartPoint = 0;
}
}
protected abstract RoomManager CreateRoomManager();
private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
SecondWaveColour = Color4Extensions.FromHex(@"554075");
ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
FourthWaveColour = Color4Extensions.FromHex(@"392850");
}
}
private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
public class CreateRoomButton : PurpleTriangleButton
{
public CreateRoomButton()
{
Size = new Vector2(150, Header.HEIGHT - 20);
Margin = new MarginPadding
{
Top = 10,
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
};
}
[BackgroundDependencyLoader]
private void load()
{
Triangles.TriangleScale = 1.5f;
Text = "Create room";
}
}
}
}