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33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchFramedReplayInputHandler : FramedReplayInputHandler
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{
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public CatchFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override List<InputState> GetPendingStates() => new List<InputState>
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{
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new CatchReplayState
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{
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PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
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CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
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},
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new CatchReplayState { PressedActions = new List<CatchAction>() },
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};
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public class CatchReplayState : ReplayState<CatchAction>
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{
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public float? CatcherX { get; set; }
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}
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}
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}
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