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148 lines
5.8 KiB
C#
148 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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public class ReadingHighAR : GraphSkill
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{
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public ReadingHighAR(Mod[] mods)
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: base(mods)
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{
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aimComponent = new HighARAimComponent(mods);
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speedComponent = new HighARSpeedComponent(mods);
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aimComponentNoAdjust = new HighARAimComponent(mods, false);
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}
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private HighARAimComponent aimComponent;
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private HighARAimComponent aimComponentNoAdjust;
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private HighARSpeedComponent speedComponent;
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private readonly List<double> difficulties = new List<double>();
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private int objectsCount = 0;
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public override void Process(DifficultyHitObject current)
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{
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aimComponent.Process(current);
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speedComponent.Process(current);
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aimComponentNoAdjust.Process(current);
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if (current.BaseObject is not Spinner)
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objectsCount++;
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double power = OsuDifficultyCalculator.SUM_POWER;
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double mergedDifficulty = Math.Pow(
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Math.Pow(aimComponent.CurrentSectionPeak, power) +
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Math.Pow(speedComponent.CurrentSectionPeak, power), 1.0 / power);
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difficulties.Add(mergedDifficulty);
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if (current.Index == 0)
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CurrentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength;
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while (current.StartTime > CurrentSectionEnd)
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{
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StrainPeaks.Add(CurrentSectionPeak);
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CurrentSectionPeak = 0;
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CurrentSectionEnd += SectionLength;
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}
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CurrentSectionPeak = Math.Max(mergedDifficulty, CurrentSectionPeak);
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}
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public override double DifficultyValue()
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{
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// Simulating summing to get the most correct value possible
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double aimValue = Math.Sqrt(aimComponent.DifficultyValue()) * OsuDifficultyCalculator.DIFFICULTY_MULTIPLIER;
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double speedValue = Math.Sqrt(speedComponent.DifficultyValue()) * OsuDifficultyCalculator.DIFFICULTY_MULTIPLIER;
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double aimPerformance = OsuStrainSkill.DifficultyToPerformance(aimValue);
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double speedPerformance = OsuStrainSkill.DifficultyToPerformance(speedValue);
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double power = OsuDifficultyCalculator.SUM_POWER;
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double totalPerformance = Math.Pow(Math.Pow(aimPerformance, power) + Math.Pow(speedPerformance, power), 1.0 / power);
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// First half of length bonus is in SR to not inflate Star Rating short AR11 maps
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double lengthBonus = OsuPerformanceCalculator.CalculateDefaultLengthBonus(objectsCount);
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totalPerformance *= lengthBonus;
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double adjustedDifficulty = OsuStrainSkill.PerformanceToDifficulty(totalPerformance);
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double difficultyValue = Math.Pow(adjustedDifficulty / OsuDifficultyCalculator.DIFFICULTY_MULTIPLIER, 2.0);
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// have the same value as difficultyValue at 500pp point
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return 75 * Math.Sqrt(difficultyValue);
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}
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}
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public class HighARAimComponent : OsuStrainSkill
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{
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public HighARAimComponent(Mod[] mods, bool adjustHighAR = true)
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: base(mods)
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{
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this.adjustHighAR = adjustHighAR;
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}
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private bool adjustHighAR;
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private double currentStrain;
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private double skillMultiplier => 17;
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private double defaultValueMultiplier => 50;
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protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * StrainDecay(time - current.Previous(0).StartTime);
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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currentStrain *= StrainDecay(current.DeltaTime);
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double aimDifficulty = AimEvaluator.EvaluateDifficultyOf(current, true);
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double readingDifficulty = ReadingHighAREvaluator.EvaluateDifficultyOf(current, adjustHighAR);
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aimDifficulty *= Math.Pow(readingDifficulty, 2);
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aimDifficulty *= skillMultiplier;
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currentStrain += aimDifficulty;
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return currentStrain + defaultValueMultiplier * ReadingHighAREvaluator.EvaluateDifficultyOf(current, adjustHighAR);
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}
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}
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public class HighARSpeedComponent : OsuStrainSkill
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{
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private double skillMultiplier => 820;
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protected override double StrainDecayBase => 0.3;
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private double currentStrain;
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private double currentRhythm;
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public HighARSpeedComponent(Mod[] mods)
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: base(mods)
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{
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}
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protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => (currentStrain * currentRhythm) * StrainDecay(time - current.Previous(0).StartTime);
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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OsuDifficultyHitObject currODHO = (OsuDifficultyHitObject)current;
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currentStrain *= StrainDecay(currODHO.StrainTime);
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double speedDifficulty = SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
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speedDifficulty *= Math.Pow(ReadingHighAREvaluator.EvaluateDifficultyOf(current, false), 2);
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currentStrain += speedDifficulty;
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currentRhythm = currODHO.RhythmDifficulty;
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double totalStrain = currentStrain * currentRhythm;
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return totalStrain;
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}
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}
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}
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