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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach. There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class. |
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.. | ||
Preprocessing | ||
Skills | ||
ManiaDifficultyAttributes.cs | ||
ManiaDifficultyCalculator.cs | ||
ManiaPerformanceCalculator.cs |