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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamSelectionBlueprint.cs

58 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
{
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(computeBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
private float minNestedX;
private float maxNestedX;
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
HitObject.DefaultsApplied += onDefaultsApplied;
calculateObjectBounds();
}
private void onDefaultsApplied(HitObject _) => calculateObjectBounds();
private void calculateObjectBounds()
{
minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
}
private RectangleF computeBoundingBox()
{
float left = HitObject.OriginalX + minNestedX;
float right = HitObject.OriginalX + maxNestedX;
float top = HitObjectContainer.PositionAtTime(HitObject.EndTime);
float bottom = HitObjectContainer.PositionAtTime(HitObject.StartTime);
float objectRadius = CatchHitObject.OBJECT_RADIUS * HitObject.Scale;
return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
HitObject.DefaultsApplied -= onDefaultsApplied;
}
}
}