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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneBlueprintOrdering.cs
2021-09-26 15:29:00 +02:00

133 lines
5.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintOrdering : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
[Test]
public void TestOverlappingObjectsWithSameStartTime()
{
AddStep("add overlapping circles", () =>
{
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
});
AddStep("click at centre of playfield", () =>
{
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
InputManager.MoveMouseTo(centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("frontmost object selected", () =>
{
var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
return hasCombo?.IndexInCurrentCombo == 0;
});
}
[Test]
public void TestPlacementOfConcurrentObjectWithDuration()
{
AddStep("seek to timing point", () => EditorClock.Seek(2170));
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
AddStep("choose spinner placement tool", () =>
{
InputManager.Key(Key.Number4);
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
});
AddStep("begin placing spinner", () =>
{
InputManager.Click(MouseButton.Left);
});
AddStep("end placing spinner", () =>
{
EditorClock.Seek(2500);
InputManager.Click(MouseButton.Right);
});
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
}
private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
{
StartTime = startTime,
Position = position,
};
}
}