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18 lines
669 B
C#
18 lines
669 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// A <see cref="MultiplayerCountdown"/> started by the server when clients being to load.
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/// Indicates how long until gameplay will forcefully start, excluding any users which have not completed loading,
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/// and forcing progression of any clients that are blocking load due to user interaction.
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/// </summary>
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[MessagePackObject]
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public sealed class ForceGameplayStartCountdown : MultiplayerCountdown
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{
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}
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}
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