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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
2020-08-31 18:29:46 +02:00

155 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
{
[Resolved]
private AudioManager audio { get; set; }
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColours(bool customSkinColoursPresent)
{
ExposedPlayer player = null;
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[Test]
public void TestBeatmapNoComboColours()
{
ExposedPlayer player = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestBeatmapNoComboColoursSkinOverride()
{
ExposedPlayer player = null;
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
{
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
return player;
}
private class ExposedPlayer : Player
{
private readonly bool userHasCustomColours;
public ExposedPlayer(bool userHasCustomColours)
: base(false, false)
{
this.userHasCustomColours = userHasCustomColours;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
return dependencies;
}
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly bool hasColours;
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, null, null, audio)
{
this.hasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
}
private class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
Configuration.AddComboColours(Colours);
}
}
private class TestSkin : LegacySkin, ISkinSource
{
public static Color4[] Colours { get; } =
{
new Color4(150, 100, 50, 255),
new Color4(20, 20, 20, 255),
};
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), null, null, string.Empty)
{
if (hasCustomColours)
Configuration.AddComboColours(Colours);
}
public event Action SourceChanged
{
add { }
remove { }
}
}
}
}