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osu-lazer/osu.Game.Tournament/Screens/Ladder/ScrollableContainer.cs
2018-09-25 10:47:56 +09:00

44 lines
1.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using OpenTK;
namespace osu.Game.Tournament.Screens.Ladder
{
public class ScrollableContainer : Container
{
protected override bool OnDragStart(InputState state) => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private Vector2 target;
private float scale = 1;
protected override bool OnDrag(InputState state)
{
this.MoveTo(target += state.Mouse.Delta, 1000, Easing.OutQuint);
return true;
}
protected override bool OnScroll(InputState state)
{
var newScale = scale + state.Mouse.ScrollDelta.Y / 15 * scale;
this.MoveTo(target = target - state.Mouse.Position * (newScale - scale), 1000, Easing.OutQuint);
this.ScaleTo(scale = newScale, 1000, Easing.OutQuint);
return true;
}
protected override void Update()
{
base.Update();
Invalidate();
}
}
}