mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:07:33 +08:00
736 lines
27 KiB
C#
736 lines
27 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using Web = osu.Game.Resources.Localisation.Web;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.OSD;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.SkinEditor
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{
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[Cached(typeof(SkinEditor))]
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public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>, IEditorChangeHandler
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{
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public const double TRANSITION_DURATION = 300;
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public const float MENU_HEIGHT = 40;
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public readonly BindableList<ISerialisableDrawable> SelectedComponents = new BindableList<ISerialisableDrawable>();
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protected override bool StartHidden => true;
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private Drawable? targetScreen;
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private OsuTextFlowContainer headerText = null!;
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private Bindable<Skin> currentSkin = null!;
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private Bindable<string> clipboardContent = null!;
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[Resolved]
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private OsuGame? game { get; set; }
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[Resolved]
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private SkinManager skins { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
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private bool hasBegunMutating;
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private Container? content;
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private EditorSidebar componentsSidebar = null!;
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private EditorSidebar settingsSidebar = null!;
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private SkinEditorChangeHandler? changeHandler;
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private EditorMenuItem undoMenuItem = null!;
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private EditorMenuItem redoMenuItem = null!;
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private EditorMenuItem cutMenuItem = null!;
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private EditorMenuItem copyMenuItem = null!;
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private EditorMenuItem cloneMenuItem = null!;
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private EditorMenuItem pasteMenuItem = null!;
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private readonly BindableWithCurrent<bool> canCut = new BindableWithCurrent<bool>();
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private readonly BindableWithCurrent<bool> canCopy = new BindableWithCurrent<bool>();
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private readonly BindableWithCurrent<bool> canPaste = new BindableWithCurrent<bool>();
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[Resolved]
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private OnScreenDisplay? onScreenDisplay { get; set; }
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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public SkinEditor()
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{
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}
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public SkinEditor(Drawable targetScreen)
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{
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UpdateTargetScreen(targetScreen);
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}
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[BackgroundDependencyLoader]
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private void load(EditorClipboard clipboard)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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Name = @"Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = MENU_HEIGHT,
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Children = new Drawable[]
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{
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new EditorMenuBar
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Items = new[]
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{
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new MenuItem(CommonStrings.MenuBarFile)
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{
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Items = new OsuMenuItem[]
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{
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new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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new EditorMenuItem(CommonStrings.Export, MenuItemType.Standard, () => skins.ExportCurrentSkin()) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
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new OsuMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
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new OsuMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
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},
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},
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new MenuItem(CommonStrings.MenuBarEdit)
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{
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Items = new OsuMenuItem[]
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{
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undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo),
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redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo),
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new OsuMenuItemSpacer(),
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cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut),
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copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy),
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pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste),
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cloneMenuItem = new EditorMenuItem(CommonStrings.Clone, MenuItemType.Standard, Clone),
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}
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},
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}
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},
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headerText = new OsuTextFlowContainer
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{
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TextAnchor = Anchor.TopRight,
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Padding = new MarginPadding(5),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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},
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},
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},
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},
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new Drawable[]
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{
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new SkinEditorSceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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},
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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componentsSidebar = new EditorSidebar(),
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content = new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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},
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settingsSidebar = new EditorSidebar(),
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}
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}
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}
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},
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}
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}
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};
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clipboardContent = clipboard.Content.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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canCut.Current.BindValueChanged(cut => cutMenuItem.Action.Disabled = !cut.NewValue, true);
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canCopy.Current.BindValueChanged(copy =>
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{
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copyMenuItem.Action.Disabled = !copy.NewValue;
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cloneMenuItem.Action.Disabled = !copy.NewValue;
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}, true);
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canPaste.Current.BindValueChanged(paste => pasteMenuItem.Action.Disabled = !paste.NewValue, true);
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SelectedComponents.BindCollectionChanged((_, _) =>
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{
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canCopy.Value = canCut.Value = SelectedComponents.Any();
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}, true);
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clipboardContent.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
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Show();
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game?.RegisterImportHandler(this);
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// as long as the skin editor is loaded, let's make sure we can modify the current skin.
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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// schedule ensures this only happens when the skin editor is visible.
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// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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currentSkin.BindValueChanged(val =>
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{
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if (val.OldValue != null && hasBegunMutating)
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save(val.OldValue);
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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}, true);
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SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
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selectedTarget.BindValueChanged(targetChanged, true);
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
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{
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case PlatformAction.Cut:
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Cut();
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return true;
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case PlatformAction.Copy:
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Copy();
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return true;
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case PlatformAction.Paste:
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Paste();
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return true;
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case PlatformAction.Undo:
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Undo();
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return true;
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case PlatformAction.Redo:
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Redo();
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return true;
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case PlatformAction.Save:
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if (e.Repeat)
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return false;
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Save();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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public void UpdateTargetScreen(Drawable targetScreen)
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{
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this.targetScreen = targetScreen;
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changeHandler?.Dispose();
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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if (content?.Child is SkinBlueprintContainer)
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content.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer()
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{
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selectedTarget.Default = getFirstTarget()?.Lookup;
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if (!availableTargets.Any(t => t.Lookup.Equals(selectedTarget.Value)))
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selectedTarget.SetDefault();
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}
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}
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private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
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{
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foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
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toolbox.Expire();
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componentsSidebar.Clear();
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SelectedComponents.Clear();
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Debug.Assert(content != null);
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var skinComponentsContainer = getTarget(target.NewValue);
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if (target.NewValue == null || skinComponentsContainer == null)
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{
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content.Child = new NonSkinnableScreenPlaceholder();
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return;
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}
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changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
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changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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content.Child = new SkinBlueprintContainer(skinComponentsContainer);
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componentsSidebar.Children = new[]
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{
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new EditorSidebarSection("Current working layer")
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{
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Children = new Drawable[]
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{
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new SettingsDropdown<SkinComponentsContainerLookup?>
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{
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Items = availableTargets.Select(t => t.Lookup).Distinct(),
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Current = selectedTarget,
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}
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}
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},
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};
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// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
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if (target.NewValue.Ruleset != null)
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{
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componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, target.NewValue.Ruleset)
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{
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RequestPlacement = requestPlacement
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});
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}
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// Remove the ruleset from the lookup to get base components.
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componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, null)
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{
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RequestPlacement = requestPlacement
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});
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void requestPlacement(Type type)
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{
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if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
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SelectedComponents.Clear();
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placeComponent(component);
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}
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}
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private void skinChanged()
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{
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headerText.Clear();
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headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
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headerText.NewParagraph();
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headerText.AddText(SkinEditorStrings.CurrentlyEditing, cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12);
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cp.Colour = colours.Yellow;
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});
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headerText.AddText($" {currentSkin.Value.SkinInfo}", cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
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cp.Colour = colours.Yellow;
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});
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changeHandler?.Dispose();
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skins.EnsureMutableSkin();
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var targetContainer = getTarget(selectedTarget.Value);
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if (targetContainer != null)
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changeHandler = new SkinEditorChangeHandler(targetContainer);
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hasBegunMutating = true;
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}
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/// <summary>
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/// Attempt to place a given component in the current target. If successful, the new component will be added to <see cref="SelectedComponents"/>.
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/// </summary>
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/// <param name="component">The component to be placed.</param>
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/// <param name="applyDefaults">Whether to apply default anchor / origin / position values.</param>
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/// <returns>Whether placement succeeded. Could fail if no target is available, or if the current target has missing dependency requirements for the component.</returns>
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private bool placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
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{
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var targetContainer = getTarget(selectedTarget.Value);
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if (targetContainer == null)
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return false;
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var drawableComponent = (Drawable)component;
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if (applyDefaults)
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{
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// give newly added components a sane starting location.
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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}
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try
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{
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targetContainer.Add(component);
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}
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catch
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{
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// May fail if dependencies are not available, for instance.
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return false;
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}
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SelectedComponents.Add(component);
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SkinSelectionHandler.ApplyClosestAnchorOrigin(drawableComponent);
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return true;
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}
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private void populateSettings()
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{
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settingsSidebar.Clear();
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foreach (var component in SelectedComponents.OfType<Drawable>())
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
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private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
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private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
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{
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return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
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}
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private void revert()
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{
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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{
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currentSkin.Value.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Lookup)?.Reload();
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}
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}
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protected void Cut()
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{
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Copy();
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DeleteItems(SelectedComponents.ToArray());
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}
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protected void Copy()
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{
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clipboardContent.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
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}
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protected void Clone()
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{
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// Avoid attempting to clone if copying is not available (as it may result in pasting something unexpected).
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if (!canCopy.Value)
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return;
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Copy();
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Paste();
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}
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protected void Paste()
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{
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if (!canPaste.Value)
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return;
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changeHandler?.BeginChange();
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var drawableInfo = JsonConvert.DeserializeObject<SerialisedDrawableInfo[]>(clipboardContent.Value);
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if (drawableInfo == null)
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return;
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var instances = drawableInfo.Select(d => d.CreateInstance())
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.OfType<ISerialisableDrawable>()
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.ToArray();
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SelectedComponents.Clear();
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foreach (var i in instances)
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placeComponent(i, false);
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changeHandler?.EndChange();
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}
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protected void Undo() => changeHandler?.RestoreState(-1);
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protected void Redo() => changeHandler?.RestoreState(1);
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void IEditorChangeHandler.RestoreState(int direction) => changeHandler?.RestoreState(direction);
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public void Save(bool userTriggered = true) => save(currentSkin.Value, userTriggered);
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private void save(Skin skin, bool userTriggered = true)
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{
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if (!hasBegunMutating)
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return;
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if (targetScreen?.IsLoaded != true)
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return;
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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if (!targetContainers.All(c => c.ComponentsLoaded))
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return;
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foreach (var t in targetContainers)
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skin.UpdateDrawableTarget(t);
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// In the case the save was user triggered, always show the save message to make them feel confident.
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if (skins.Save(skin) || userTriggered)
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, skin.SkinInfo.ToString() ?? "Unknown"));
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}
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protected override bool OnHover(HoverEvent e) => true;
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|
|
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
|
|
|
public override void Hide()
|
|
{
|
|
base.Hide();
|
|
SelectedComponents.Clear();
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
public void DeleteItems(ISerialisableDrawable[] items)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var item in items)
|
|
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
public void BringSelectionToFront()
|
|
{
|
|
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
|
return;
|
|
|
|
changeHandler?.BeginChange();
|
|
|
|
// Iterating by target components order ensures we maintain the same order across selected components, regardless
|
|
// of the order they were selected in.
|
|
foreach (var d in target.Components.ToArray())
|
|
{
|
|
if (!SelectedComponents.Contains(d))
|
|
continue;
|
|
|
|
target.Remove(d, false);
|
|
|
|
// Selection would be reset by the remove.
|
|
SelectedComponents.Add(d);
|
|
target.Add(d);
|
|
}
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
public void SendSelectionToBack()
|
|
{
|
|
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
|
return;
|
|
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var d in target.Components.ToArray())
|
|
{
|
|
if (SelectedComponents.Contains(d))
|
|
continue;
|
|
|
|
target.Remove(d, false);
|
|
target.Add(d);
|
|
}
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
#region Drag & drop import handling
|
|
|
|
public Task Import(params string[] paths)
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
var file = new FileInfo(paths.First());
|
|
|
|
// import to skin
|
|
currentSkin.Value.SkinInfo.PerformWrite(skinInfo =>
|
|
{
|
|
using (var contents = file.OpenRead())
|
|
skins.AddFile(skinInfo, contents, file.Name);
|
|
});
|
|
|
|
// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
|
|
// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
|
|
// This is the best we can do for now.
|
|
realm.Run(r => r.Refresh());
|
|
|
|
var skinnableTarget = getFirstTarget();
|
|
|
|
// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
|
|
if (skinnableTarget == null)
|
|
return;
|
|
|
|
// place component
|
|
var sprite = new SkinnableSprite
|
|
{
|
|
SpriteName = { Value = file.Name },
|
|
Origin = Anchor.Centre,
|
|
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager()!.CurrentState.Mouse.Position),
|
|
};
|
|
|
|
SelectedComponents.Clear();
|
|
placeComponent(sprite, false);
|
|
});
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
Task ICanAcceptFiles.Import(ImportTask[] tasks, ImportParameters parameters) => throw new NotImplementedException();
|
|
|
|
public IEnumerable<string> HandledExtensions => new[] { ".jpg", ".jpeg", ".png" };
|
|
|
|
#endregion
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
game?.UnregisterImportHandler(this);
|
|
}
|
|
|
|
private partial class SkinEditorToast : Toast
|
|
{
|
|
public SkinEditorToast(LocalisableString value, string skinDisplayName)
|
|
: base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName)
|
|
{
|
|
}
|
|
}
|
|
|
|
public partial class RevertConfirmDialog : DangerousActionDialog
|
|
{
|
|
public RevertConfirmDialog(Action revert)
|
|
{
|
|
HeaderText = CommonStrings.RevertToDefault;
|
|
BodyText = SkinEditorStrings.RevertToDefaultDescription;
|
|
DangerousAction = revert;
|
|
}
|
|
}
|
|
|
|
#region Delegation of IEditorChangeHandler
|
|
|
|
public event Action? OnStateChange
|
|
{
|
|
add => throw new NotImplementedException();
|
|
remove => throw new NotImplementedException();
|
|
}
|
|
|
|
private IEditorChangeHandler? beginChangeHandler;
|
|
|
|
public void BeginChange()
|
|
{
|
|
// Change handler may change between begin and end, which can cause unbalanced operations.
|
|
// Let's track the one that was used when beginning the change so we can call EndChange on it specifically.
|
|
(beginChangeHandler = changeHandler)?.BeginChange();
|
|
}
|
|
|
|
public void EndChange() => beginChangeHandler?.EndChange();
|
|
public void SaveState() => changeHandler?.SaveState();
|
|
|
|
#endregion
|
|
}
|
|
}
|