mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
82 lines
3.5 KiB
C#
82 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Difficulty.Skills;
|
|
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|
{
|
|
public class Strain : StrainDecaySkill
|
|
{
|
|
private const double individual_decay_base = 0.125;
|
|
private const double overall_decay_base = 0.30;
|
|
|
|
protected override double SkillMultiplier => 1;
|
|
protected override double StrainDecayBase => 1;
|
|
|
|
private readonly double[] holdEndTimes;
|
|
private readonly double[] individualStrains;
|
|
|
|
private double individualStrain;
|
|
private double overallStrain;
|
|
|
|
public Strain(Mod[] mods, int totalColumns)
|
|
: base(mods)
|
|
{
|
|
holdEndTimes = new double[totalColumns];
|
|
individualStrains = new double[totalColumns];
|
|
overallStrain = 1;
|
|
}
|
|
|
|
protected override double StrainValueOf(DifficultyHitObject current)
|
|
{
|
|
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
|
var endTime = maniaCurrent.EndTime;
|
|
var column = maniaCurrent.BaseObject.Column;
|
|
|
|
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
|
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
|
|
|
// Fill up the holdEndTimes array
|
|
for (int i = 0; i < holdEndTimes.Length; ++i)
|
|
{
|
|
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
|
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
|
|
holdAddition = 1.0;
|
|
|
|
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
|
|
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
|
|
holdAddition = 0;
|
|
|
|
// We give a slight bonus to everything if something is held meanwhile
|
|
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
|
holdFactor = 1.25;
|
|
|
|
// Decay individual strains
|
|
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
|
}
|
|
|
|
holdEndTimes[column] = endTime;
|
|
|
|
// Increase individual strain in own column
|
|
individualStrains[column] += 2.0 * holdFactor;
|
|
individualStrain = individualStrains[column];
|
|
|
|
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
|
|
|
return individualStrain + overallStrain - CurrentStrain;
|
|
}
|
|
|
|
protected override double CalculateInitialStrain(double offset)
|
|
=> applyDecay(individualStrain, offset - Previous[0].StartTime, individual_decay_base)
|
|
+ applyDecay(overallStrain, offset - Previous[0].StartTime, overall_decay_base);
|
|
|
|
private double applyDecay(double value, double deltaTime, double decayBase)
|
|
=> value * Math.Pow(decayBase, deltaTime / 1000);
|
|
}
|
|
}
|