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osu-lazer/osu.Game/Skinning/LegacyComboCounter.cs

204 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public abstract partial class LegacyComboCounter : CompositeDrawable, ISerialisableDrawable
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
protected readonly LegacySpriteText PopOutCountText;
protected readonly LegacySpriteText DisplayedCountText;
private int previousValue;
private int displayedCount;
private bool isRolling;
private readonly Container counterContainer;
public bool UsesFixedAnchor { get; set; }
protected LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
PopOutCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
BypassAutoSizeAxes = Axes.Both,
},
DisplayedCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
BypassAutoSizeAxes = Axes.Both,
},
}
}
};
}
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
if (isRolling)
onDisplayedCountRolling(value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayedCountText.Text = FormatCount(Current.Value);
PopOutCountText.Text = FormatCount(Current.Value);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
counterContainer.Size = DisplayedCountText.Size;
}
private void updateCount(bool rolling)
{
int prev = previousValue;
previousValue = Current.Value;
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
isRolling = false;
DisplayedCount = prev;
if (prev + 1 == Current.Value)
OnCountIncrement();
else
OnCountChange();
}
else
{
OnCountRolling();
isRolling = true;
}
}
/// <summary>
/// Raised when the counter should display the new value with transitions.
/// </summary>
protected virtual void OnCountIncrement()
{
if (DisplayedCount < Current.Value - 1)
DisplayedCount++;
DisplayedCount++;
}
/// <summary>
/// Raised when the counter should roll to the new combo value (usually roll back to zero).
/// </summary>
protected virtual void OnCountRolling()
{
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (DisplayedCount == 0 && Current.Value == 0)
DisplayedCountText.FadeOut(fade_out_duration);
transformRoll(DisplayedCount, Current.Value);
}
/// <summary>
/// Raised when the counter should display the new combo value without any transitions.
/// </summary>
protected virtual void OnCountChange()
{
if (Current.Value == 0)
DisplayedCountText.FadeOut();
DisplayedCount = Current.Value;
}
private void onDisplayedCountRolling(int newValue)
{
if (newValue == 0)
DisplayedCountText.FadeOut(fade_out_duration);
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void onDisplayedCountChange(int newValue)
{
DisplayedCountText.FadeTo(newValue == 0 ? 0 : 1);
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void onDisplayedCountIncrement(int newValue)
{
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue));
protected virtual string FormatCount(int count) => $@"{count}";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
}
}