mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:17:33 +08:00
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
|
{
|
|
/// <summary>
|
|
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
|
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
|
/// </summary>
|
|
private const double editor_hit_object_fade_out_extension = 500;
|
|
|
|
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
}
|
|
|
|
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
|
|
=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
|
|
|
|
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case ArmedState.Miss:
|
|
// Get the existing fade out transform
|
|
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
|
|
if (existing == null)
|
|
return;
|
|
|
|
hitObject.RemoveTransform(existing);
|
|
|
|
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
|
|
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
|
|
|
|
private class OsuPlayfieldNoCursor : OsuPlayfield
|
|
{
|
|
protected override GameplayCursorContainer CreateCursor() => null;
|
|
}
|
|
}
|
|
}
|