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56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRollTick : TaikoStrongableHitObject
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{
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public readonly DrumRoll Parent;
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/// <summary>
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/// Whether this is the first (initial) tick of the slider.
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/// </summary>
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public bool FirstTick;
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/// <summary>
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/// The length (in milliseconds) between this tick and the next.
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/// <para>Half of this value is the hit window of the tick.</para>
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/// </summary>
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public double TickSpacing;
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/// <summary>
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/// The time allowed to hit this tick.
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/// </summary>
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public double HitWindow => TickSpacing / 2;
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public DrumRollTick(DrumRoll parent)
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{
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Parent = parent;
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}
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override double MaximumJudgementOffset => HitWindow;
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
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{
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StartTime = startTime,
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Samples = Samples
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};
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public class StrongNestedHit : StrongNestedHitObject
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{
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public StrongNestedHit(TaikoHitObject parent)
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: base(parent)
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{
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}
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}
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}
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}
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