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osu-lazer/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs
Salman Ahmed c1649b76d6 Reorder command properties to match general format
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00

26 lines
1004 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards.Commands
{
public class StoryboardFlipHCommand : StoryboardCommand<bool>
{
public StoryboardFlipHCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
: base(easing, startTime, endTime, startValue, endValue)
{
}
public override string PropertyName => nameof(IFlippable.FlipH);
public override void ApplyInitialValue<TDrawable>(TDrawable d) => d.FlipH = StartValue;
public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
=> d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration)
.TransformTo(nameof(IFlippable.FlipH), EndValue);
}
}