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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
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{
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public partial class SpinnerPiece : BlueprintPiece<Spinner>
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{
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private readonly Circle circle;
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private readonly Circle ring;
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public SpinnerPiece()
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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Size = new Vector2(1);
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InternalChildren = new Drawable[]
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{
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circle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f,
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},
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ring = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS),
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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public override void UpdateFrom(Spinner hitObject)
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{
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base.UpdateFrom(hitObject);
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ring.Scale = new Vector2(hitObject.Scale);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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