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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
2017-03-28 17:19:27 +09:00

93 lines
2.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoPlayfield : TestCase
{
public override string Description => "Taiko playfield";
private TaikoPlayfield playfield;
public override void Reset()
{
base.Reset();
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
AddButton("DrumRoll", () => addDrumRoll(false));
AddButton("Strong DrumRoll", () => addDrumRoll(true));
Add(playfield = new TaikoPlayfield
{
Y = 200
});
}
private void addHitJudgement()
{
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgement
{
Result = HitResult.Hit,
TaikoResult = hitResult,
TimeOffset = 0,
ComboAtHit = 1,
SecondHit = RNG.Next(10) == 0
}
});
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
Result = HitResult.Miss,
TimeOffset = 0,
ComboAtHit = 0
}
});
}
private void addDrumRoll(bool strong)
{
var d = new DrumRoll
{
StartTime = Time.Current + 1000,
Distance = 2000,
PreEmpt = 1000,
};
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected override void UpdateState(ArmedState state)
{
}
}
}
}