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225 lines
12 KiB
C#
225 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestScenePlacementBlueprint : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
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[Test]
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public void TestCommitPlacementViaGlobalAction()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("confirm via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Select);
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globalActionContainer.TriggerReleased(GlobalAction.Select);
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});
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAbortPlacementViaGlobalAction()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("abort via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Back);
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globalActionContainer.TriggerReleased(GlobalAction.Back);
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});
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AddAssert("editor is still current", () => Editor.IsCurrentScreen());
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AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
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AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
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() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
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}
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[Test]
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public void TestCommitPlacementViaToolChange()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAutomaticBankAssignment()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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new HitSampleInfo(name: HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500)); // previous object is the one at time 0
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AddStep("enable automatic bank assignment", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single().Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 250", () => EditorClock.Seek(250)); // previous object is the one at time 0
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AddStep("enable clap addition", () => InputManager.Key(Key.R));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
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AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("clap sample has drum bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_DRUM));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[3].Samples, () => Has.Count.EqualTo(2));
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AddAssert("all samples have soft bank", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Bank == HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Volume == 70));
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}
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[Test]
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public void TestVolumeIsInheritedFromLastObject()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500));
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AddStep("select drum bank", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has drum bank", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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}
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[Test]
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public void TestNodeSamplesAndSamplesAreSame()
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{
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Playfield playfield = null!;
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AddStep("select drum bank", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("enable clap addition", () => InputManager.Key(Key.R));
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("confirm via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Select);
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globalActionContainer.TriggerReleased(GlobalAction.Select);
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});
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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AddAssert("slider samples have drum bank", () => EditorBeatmap.HitObjects[0].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
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AddAssert("slider node samples have drum bank",
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() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.SelectMany(s => s).All(s => s.Bank == HitSampleInfo.BANK_DRUM));
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AddAssert("slider samples have clap addition",
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() => EditorBeatmap.HitObjects[0].Samples.Select(s => s.Name), () => Does.Contain(HitSampleInfo.HIT_CLAP));
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AddAssert("slider node samples have clap addition",
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() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.All(samples => samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)));
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}
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}
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}
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