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osu-lazer/osu.Game.Rulesets.Mania/UI/DefaultManiaJudgementPiece.cs

76 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
private const float judgement_y_position = -180f;
private IBindable<ScrollingDirection> direction = null!;
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
}
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
switch (Result)
{
case HitResult.None:
this.FadeOutFromOne(800);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
}
}