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osu-lazer/osu.Game/Screens/Edit/Setup/SetupSection.cs

63 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
public abstract partial class SetupSection : Container
{
private FillFlowContainer flow = null!;
/// <summary>
/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
/// </summary>
protected const float LABEL_WIDTH = 160;
[Resolved]
protected OsuColour Colours { get; private set; } = null!;
[Resolved]
protected EditorBeatmap Beatmap { get; private set; } = null!;
protected override Container<Drawable> Content => flow;
public abstract LocalisableString Title { get; }
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SectionHeader(Title)
{
Margin = new MarginPadding { Left = 9, },
},
flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
}
}
};
}
}
}