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99eb26b7d5
See https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140 and everything after.
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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public abstract partial class SetupSection : Container
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{
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private FillFlowContainer flow = null!;
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/// <summary>
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/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
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/// </summary>
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protected const float LABEL_WIDTH = 160;
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[Resolved]
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protected OsuColour Colours { get; private set; } = null!;
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; } = null!;
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protected override Container<Drawable> Content => flow;
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public abstract LocalisableString Title { get; }
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SectionHeader(Title)
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{
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Margin = new MarginPadding { Left = 9, },
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},
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flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Direction = FillDirection.Vertical,
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}
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}
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};
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}
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}
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}
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