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See https://discord.com/channels/188630481301012481/188630652340404224/1291361342971707463.
93 lines
3.0 KiB
C#
93 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class SetupScreen : EditorScreen
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{
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public const float COLUMN_WIDTH = 450;
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public const float SPACING = 28;
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public const float MAX_WIDTH = 2 * COLUMN_WIDTH + SPACING;
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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}
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private OsuScrollContainer scroll = null!;
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private FillFlowContainer flow = null!;
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
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{
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var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3,
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},
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scroll = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(15),
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Child = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(25),
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ChildrenEnumerable = ruleset.CreateEditorSetupSections().Select(section => section.With(s =>
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{
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s.Width = 450;
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s.Anchor = Anchor.TopCentre;
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s.Origin = Anchor.TopCentre;
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})),
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}
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}
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (scroll.DrawWidth > MAX_WIDTH)
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{
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flow.RelativeSizeAxes = Axes.None;
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flow.Width = MAX_WIDTH;
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}
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else
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{
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flow.RelativeSizeAxes = Axes.X;
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flow.Width = 1;
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}
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}
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public override void OnExiting(ScreenExitEvent e)
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{
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base.OnExiting(e);
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// Before exiting, trigger a focus loss.
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingFocusManager()?.TriggerFocusContention(this);
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}
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}
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}
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