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osu-lazer/osu.Game/Screens/Play/SpectatorResultsScreen.cs

48 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Online.Spectator;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Play
{
public class SpectatorResultsScreen : SoloResultsScreen
{
public SpectatorResultsScreen(ScoreInfo score)
: base(score, false)
{
}
[Resolved]
private SpectatorClient spectatorClient { get; set; }
[BackgroundDependencyLoader]
private void load()
{
spectatorClient.OnUserBeganPlaying += userBeganPlaying;
}
private void userBeganPlaying(int userId, SpectatorState state)
{
if (userId == Score.UserID)
{
Schedule(() =>
{
if (this.IsCurrentScreen()) this.Exit();
});
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (spectatorClient != null)
spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
}
}
}