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osu-lazer/osu.Game.Rulesets.Catch/UI/SkinnableCatcher.cs

27 lines
947 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class SkinnableCatcher : SkinnableDrawable
{
[Cached]
public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
public SkinnableCatcher()
: base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
{
Anchor = Anchor.TopCentre;
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
}
}