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osu-lazer/osu.Game.Rulesets.Catch/UI/CatcherTrailSprite.cs
2021-06-14 19:46:48 +09:00

34 lines
912 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherTrailSprite : PoolableDrawable
{
public CatcherAnimationState AnimationState
{
set => body.AnimationState.Value = value;
}
private readonly SkinnableCatcher body;
public CatcherTrailSprite()
{
Size = new Vector2(CatcherArea.CATCHER_SIZE);
Origin = Anchor.TopCentre;
Blending = BlendingParameters.Additive;
InternalChild = body = new SkinnableCatcher();
}
protected override void FreeAfterUse()
{
ClearTransforms();
base.FreeAfterUse();
}
}
}