mirror of
https://github.com/ppy/osu.git
synced 2024-12-24 05:42:55 +08:00
181 lines
6.4 KiB
C#
181 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Screens.Ranking;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
|
{
|
|
public partial class DefaultInputDrum : AspectContainer
|
|
{
|
|
public DefaultInputDrum()
|
|
{
|
|
RelativeSizeAxes = Axes.Y;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
const float middle_split = 0.025f;
|
|
|
|
InternalChild = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Scale = new Vector2(0.9f),
|
|
Children = new[]
|
|
{
|
|
new TaikoHalfDrum(false)
|
|
{
|
|
Name = "Left Half",
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.CentreRight,
|
|
RelativeSizeAxes = Axes.Both,
|
|
RelativePositionAxes = Axes.X,
|
|
X = -middle_split / 2,
|
|
RimAction = TaikoAction.LeftRim,
|
|
CentreAction = TaikoAction.LeftCentre
|
|
},
|
|
new TaikoHalfDrum(true)
|
|
{
|
|
Name = "Right Half",
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.CentreLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
RelativePositionAxes = Axes.X,
|
|
X = middle_split / 2,
|
|
RimAction = TaikoAction.RightRim,
|
|
CentreAction = TaikoAction.RightCentre
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// A half-drum. Contains one centre and one rim hit.
|
|
/// </summary>
|
|
private partial class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
|
{
|
|
/// <summary>
|
|
/// The key to be used for the rim of the half-drum.
|
|
/// </summary>
|
|
public TaikoAction RimAction;
|
|
|
|
/// <summary>
|
|
/// The key to be used for the centre of the half-drum.
|
|
/// </summary>
|
|
public TaikoAction CentreAction;
|
|
|
|
private readonly Sprite rim;
|
|
private readonly Sprite rimHit;
|
|
private readonly Sprite centre;
|
|
private readonly Sprite centreHit;
|
|
|
|
public TaikoHalfDrum(bool flipped)
|
|
{
|
|
Masking = true;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
rim = new Sprite
|
|
{
|
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both
|
|
},
|
|
rimHit = new Sprite
|
|
{
|
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
Blending = BlendingParameters.Additive,
|
|
},
|
|
centre = new Sprite
|
|
{
|
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(0.7f)
|
|
},
|
|
centreHit = new Sprite
|
|
{
|
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(0.7f),
|
|
Alpha = 0,
|
|
Blending = BlendingParameters.Additive
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures, OsuColour colours)
|
|
{
|
|
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
|
|
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
|
|
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
|
|
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
|
|
|
|
rimHit.Colour = colours.Blue;
|
|
centreHit.Colour = colours.Pink;
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
|
{
|
|
Drawable? target = null;
|
|
Drawable? back = null;
|
|
|
|
if (e.Action == CentreAction)
|
|
{
|
|
target = centreHit;
|
|
back = centre;
|
|
}
|
|
else if (e.Action == RimAction)
|
|
{
|
|
target = rimHit;
|
|
back = rim;
|
|
}
|
|
|
|
if (target != null && back != null)
|
|
{
|
|
const float scale_amount = 0.05f;
|
|
const float alpha_amount = 0.5f;
|
|
|
|
const float down_time = 40;
|
|
const float up_time = 1000;
|
|
|
|
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
|
.Then()
|
|
.ScaleTo(1, up_time, Easing.OutQuint);
|
|
|
|
target.Animate(
|
|
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
|
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
|
).Then(
|
|
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
|
t => t.FadeOut(up_time, Easing.OutQuint)
|
|
);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|