mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 18:33:22 +08:00
166 lines
5.3 KiB
C#
166 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
public class EditorBlueprintContainer : BlueprintContainer<HitObject>
|
|
{
|
|
[Resolved]
|
|
protected EditorClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
protected EditorBeatmap Beatmap { get; private set; }
|
|
|
|
protected readonly HitObjectComposer Composer;
|
|
|
|
private HitObjectUsageEventBuffer usageEventBuffer;
|
|
|
|
protected EditorBlueprintContainer(HitObjectComposer composer)
|
|
{
|
|
Composer = composer;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
SelectedItems.BindTo(Beatmap.SelectedHitObjects);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Beatmap.HitObjectAdded += AddBlueprintFor;
|
|
Beatmap.HitObjectRemoved += RemoveBlueprintFor;
|
|
|
|
if (Composer != null)
|
|
{
|
|
foreach (var obj in Composer.HitObjects)
|
|
AddBlueprintFor(obj.HitObject);
|
|
|
|
usageEventBuffer = new HitObjectUsageEventBuffer(Composer.Playfield);
|
|
usageEventBuffer.HitObjectUsageBegan += AddBlueprintFor;
|
|
usageEventBuffer.HitObjectUsageFinished += RemoveBlueprintFor;
|
|
usageEventBuffer.HitObjectUsageTransferred += TransferBlueprintFor;
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
usageEventBuffer?.Update();
|
|
}
|
|
|
|
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
|
|
=> blueprints.OrderBy(b => b.Item.StartTime);
|
|
|
|
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
|
|
|
|
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
|
|
{
|
|
if (!base.ApplySnapResult(blueprints, result))
|
|
return false;
|
|
|
|
if (result.Time.HasValue)
|
|
{
|
|
// Apply the start time at the newly snapped-to position
|
|
double offset = result.Time.Value - blueprints.First().Item.StartTime;
|
|
|
|
if (offset != 0)
|
|
{
|
|
Beatmap.PerformOnSelection(obj =>
|
|
{
|
|
obj.StartTime += offset;
|
|
Beatmap.Update(obj);
|
|
});
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void AddBlueprintFor(HitObject item)
|
|
{
|
|
if (item is IBarLine)
|
|
return;
|
|
|
|
base.AddBlueprintFor(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="hitObject">The hit object which has been assigned to a new drawable.</param>
|
|
/// <param name="drawableObject">The new drawable that is representing the hit object.</param>
|
|
protected virtual void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
|
|
{
|
|
}
|
|
|
|
protected override void DragOperationCompleted()
|
|
{
|
|
base.DragOperationCompleted();
|
|
|
|
// handle positional change etc.
|
|
foreach (var blueprint in SelectionBlueprints)
|
|
Beatmap.Update(blueprint.Item);
|
|
}
|
|
|
|
protected override bool OnDoubleClick(DoubleClickEvent e)
|
|
{
|
|
if (!base.OnDoubleClick(e))
|
|
return false;
|
|
|
|
EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime);
|
|
return true;
|
|
}
|
|
|
|
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();
|
|
|
|
protected override void SelectAll()
|
|
{
|
|
Composer.Playfield.KeepAllAlive();
|
|
|
|
base.SelectAll();
|
|
}
|
|
|
|
protected override void OnBlueprintSelected(SelectionBlueprint<HitObject> blueprint)
|
|
{
|
|
base.OnBlueprintSelected(blueprint);
|
|
|
|
Composer.Playfield.SetKeepAlive(blueprint.Item, true);
|
|
}
|
|
|
|
protected override void OnBlueprintDeselected(SelectionBlueprint<HitObject> blueprint)
|
|
{
|
|
base.OnBlueprintDeselected(blueprint);
|
|
|
|
Composer.Playfield.SetKeepAlive(blueprint.Item, false);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (Beatmap != null)
|
|
{
|
|
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
|
Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
|
|
}
|
|
|
|
usageEventBuffer?.Dispose();
|
|
}
|
|
}
|
|
}
|