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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Dean Herbert 3c406662ed Ensure correct selection after deletion of currently selected
Also fixes a lot of bad interactions and simplifies further.
2017-12-16 16:18:44 +09:00

46 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public override void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
base.AddChild(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) InternalChildren = items;
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
// todo: check state of selected item.
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in InternalChildren)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
}
}
}
}