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105 lines
4.1 KiB
C#
105 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Screens.Menu;
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using osuTK;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that creates a <see cref="Facade"/> to be used to update and track the position of an <see cref="OsuLogo"/>.
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/// </summary>
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public class LogoFacadeContainer : Container
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{
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protected virtual Facade CreateFacade() => new Facade();
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public Facade LogoFacade { get; }
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/// <summary>
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/// Whether or not the logo assigned to this FacadeContainer should be tracking the position its facade.
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/// </summary>
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public bool Tracking = false;
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private OsuLogo logo;
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private float facadeScale;
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private Easing easing;
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private Vector2? startPosition;
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private double? startTime;
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private double duration;
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public LogoFacadeContainer()
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{
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LogoFacade = CreateFacade();
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}
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/// <summary>
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/// Assign the logo that should track the Facade's position, as well as how it should transform to its initial position.
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/// </summary>
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/// <param name="logo">The instance of the logo to be used for tracking.</param>
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/// <param name="facadeScale">The scale of the facade. Does not actually affect the logo itself.</param>
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/// <param name="duration">The duration of the initial transform. Default is instant.</param>
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/// <param name="easing">The easing type of the initial transform.</param>
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public void SetLogo(OsuLogo logo, float facadeScale, double duration = 0, Easing easing = Easing.None)
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{
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this.logo = logo ?? throw new ArgumentNullException(nameof(logo));
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this.facadeScale = facadeScale;
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this.duration = duration;
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this.easing = easing;
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startTime = null;
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startPosition = null;
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (logo == null || !Tracking)
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return;
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// Account for the scale of the actual logo container, as SizeForFlow only accounts for the sprite scale.
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LogoFacade.Size = new Vector2(logo.SizeForFlow * logo.Scale.X * facadeScale);
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if (LogoFacade.Parent != null && logo.Position != logoTrackingPosition)
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{
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// Required for the correct position of the logo to be set with respect to logoTrackingPosition
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logo.RelativePositionAxes = Axes.None;
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// If this is our first update since tracking has started, initialize our starting values for interpolation
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if (startTime == null || startPosition == null)
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{
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startTime = Time.Current;
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startPosition = logo.Position;
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}
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if (duration != 0)
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{
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double elapsedDuration = Time.Current - startTime ?? throw new ArgumentNullException(nameof(startTime));
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var mount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1));
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// Interpolate the position of the logo, where mount 0 is where the logo was when it first began interpolating, and mount 1 is the target location.
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logo.Position = Vector2.Lerp(startPosition ?? throw new ArgumentNullException(nameof(startPosition)), logoTrackingPosition, mount);
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}
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else
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{
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logo.Position = logoTrackingPosition;
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}
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}
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}
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/// <summary>
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/// A placeholder container that serves as a dummy object to denote another object's location and size.
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/// </summary>
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public class Facade : Container
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{
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}
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}
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}
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